![]() ![]() ![]() Guardian, S-class, very high durability/damage mitigation. ![]() Laraak is a special case as she doesn't get the crits, but her super can and will obliterate an entire crew if you let her get it off at higher stages. Can delete just about anything with one ult, properly geared/. Hunter/Hunter/Mage, S-class, spectacular single-target DPS and crit rate. I picked NP first cause she's easier to rank up, but plan on switching later. Mages, S and SS-class, mapwide freeze and damage. They will be your campaign wall 80% of the time or more. Strikers, S-class, rapid charges and AoE kills/stuns, also great tanks. That said, I'd probably recommend aiming for some combination of the following: The skills that are not related to the general attack, the critical strike probability of the skill is settled, and the avoidance attribute of the other party is only settled on the issue of hit or not, and is not affected by the command.ĥ.You want a "balanced" crew to take advantage of all the different formation buffs the game has, but those sometimes conflict with the actual hero qualities. Similarly, physical damage increases only for physical damage types of skills.Ĥ, For the vast majority of the skills of the general attack, directly go to the general attack settlement process, ordered by the impact of the probability of critical attack, settlement of enemy evasive attributes. The spell damage increase is simply a combination of the "Fire", "Lightning", and "Frost" damage increases, and does not include chaos damage or physical damage.ģ. Spell damage boost does not refer to "skill damage". Physical power can also deal spell damage, and spell power can also deal physical damage.Ģ. Here are some information:ġ, Physical power/spell power is only the basic value of the skill damage, it determines the size of the damage, not the type of damage. It is worth noting that new players often misunderstand the correlation between (physical power, spell power), and spell damage boost. ![]()
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